package com.ms.game.slot.base.message;

/**
 * 傳遞給client作為辨識的比值資訊
 */
public class SGainRateData {

	/**
	 * 辨識用的ID
	 */
	private int id;
	
	/**
	 * 是否啟用
	 */
	private boolean isOpen;
	
	/**
	 * 分子
	 */
	private int numerator;
	
	/**
	 * 分母
	 */
	private int denominator;
	
	/**
	 * 增益比
	 */
	private String gainRate;
	
	/**
	 * 限制角色等級
	 */
	private int limitLevel;

	/**
	 * 限制VIP等級
	 */
	private int limitVIPLevel;
	
	public int getId() {
		return id;
	}

	public void setId(int id) {
		this.id = id;
	}
	
	public boolean isOpen() {
		return isOpen;
	}

	public void setOpen(boolean isOpen) {
		this.isOpen = isOpen;
	}

	public int getNumerator() {
		return numerator;
	}

	public void setNumerator(int numerator) {
		this.numerator = numerator;
	}

	public int getDenominator() {
		return denominator;
	}

	public void setDenominator(int denominator) {
		this.denominator = denominator;
	}

	public String getGainRate() {
		return gainRate;
	}

	public void setGainRate(String gainRate) {
		this.gainRate = gainRate;
	}

	public int getLimitLevel() {
		return limitLevel;
	}

	public void setLimitLevel(int limitLevel) {
		this.limitLevel = limitLevel;
	}

	public int getLimitVIPLevel() {
		return limitVIPLevel;
	}

	public void setLimitVIPLevel(int limitVIPLevel) {
		this.limitVIPLevel = limitVIPLevel;
	}
	
}
